Introduction. Has anyone experimented with the Massive damage rules? These characters can act during a surprise round. There are no rules for death by massive damage. Massive Damage only applies if it comes from one single attack. For every 10 points of damage dealt by an attack in excess of a character’s massive damage threschold, increase his Fortitude save DC by 2. Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. When armies attack, each army attempts an Offense check (1d20 + the attacking army’s OM) and compares the result to the target army’s DV. The swarm template is really meant for massive amounts of tiny creatures. Different attacks, damaging spells, and other harmful effects deal different types of damage. If you fail, you're only unconscious. As I played DND 3 and 3.5 I started forming my horde rules. Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. At from -1 to -9 hit points, you’re dying. Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. ;). Pathfinder: Kingmaker. I already have rules for spellcasting in the next version written down. First of all, Adamantium means massive damage resistance - so if you can do high damage attacks, you can still hurt it. That's what I thought, I didn't see that part in the CRB tyvm, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. Some spells or abilities give you temporary Hit Points. Regarding Massive Damage. I've always thought the rule was terrible in 3.5 and my group has always deigned to ignore it. You’ll often be able to use common sense to adjudicate how environments work, but you’ll need special rules for environments that really stand out. 1d6 hemorrhaging and remain prone until fixed. Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. Wow I completely misread the rule, I was going to be using it as whenever you take 1/2 your Hit Points in damage. Pathfinder has a few ways of dealing with massive amounts of enemies. Massive Damage. At -10 or lower, you’re dead. One single hit even, so things like Manyshot don't apply, either, even though it's a single attack roll. Damage doesn’t slow you down until your current hit points reach 0 or lower. Pathfinder and Flying Rules. Armor Class is still referred to as Armor Class, but is effectively officially replaced with the rating "Defense". 2. 1 Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. Another way to tweak the massive damage system is to scale the Fortitude saveDC based on the damage taken. Roll a d20 when a player hits 0 Hp or is effected by the massive damage effects. Pathfinder 2nd Edition is HERE!!!! Curse (Su) A creature with this ability bestows a curse upon its enemies. A handful of special abilities expect the massive damage rule to be in effect but not enough so that its removal would be disruptive enough for the game to grind to a halt. I am confused on Pathfinder. One single hit even, so things like Manyshot don't apply, either, even though it's a single attack roll. Just my two cents. Can't find page right now. Pc's are lvl 3 all 20+ HP. Considering running this rules as I am about to take over from the previous DM, I was curious if anybody has used this rule. Here are our thoughts on the subject! ... all you need to do is keep the golem busy and Ekun will do roughly 25 damage per arrow more than his damagereduction can handle. If this saving throw fails, you die regardless of your current hit points. Instant death is never, ever fun. Due to popularity, gestalt rules may be in place. I probably won't write down every possible action preys can do though, that's more up to the DM's interpretation.-The idea with the rings was to provide a reduction to acid damage at an amount where the cheapest ring wouldn't completely negate acid damage for most predators. Damage Types. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives 3.5’s massive damage rule (and, I assume, Pathfinder’s) uses a flat “massive damage” value of 50 (in a single attack). Same reason my NPC Wizards don't run around with their spellbook maxed on Cloudkill, Finger of Death, et al. ), AND over half their health. The effects of the curse, including its save, frequency, and cure, are included in the creature's description. Would homebrewing dex to damage break the balance in Pathfinder 2E? The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Source Core Rulebook pg. If yo… Like, say, MD triggers at 20 damage or 1/2 max health, whichever is higher, and the Fort save is 5+(damage/2). Otherwise, most level 10+ melee-focus characters would be triggering it every round. The Titan Mauler is all about wielding the biggest weapon which they can physically lift and swing. These pathfinder house rules are in use in our Pathfinder games, and referred to as "the house rules" as a collective compendium of house rules, not any specific or individual rules. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Considering running this rules as I am about to take over from the previous DM, I was curious if anybody has used this rule. All other favored enemy groups in the standard Pathfinder rules are still selectable. I was thinking about changing the threshold in my campaign to 1/2 of the creature's Max HP, with a minimum threshold of 25 HP of damage. I just beat this one myself. As the thread title says, I am just curious how many of you use the Massive Damage rules, (or even remember they exist). Yes, one single attack. I've seen this is games with lower damages than 3.5 or PF. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. The ability says she cannot be damaged by ranged or melee dice. If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well. People have gone to -11 heath before and not even blinked, so I was hoping that this would make people realise that death is right there. The type of weapon used determines the amount of damage you deal. Ideally a team should have 1: a two handed weapon user with power attack that dishes out lots of damage capable of taking some hits If this saving throw … Does this mean only traps or abilities that don't used these dice at all can do damage? Constructs are not at risk of death from massive damage. Chapter 8: Tactical Rules / Injury and Death Ability Damage, Ability Penalties, Ability Drain, and Negative Levels Source Starfinder Core Rulebook pg. Effects can be healed by spending a week of low level healing spells or a level 6 or greater healing spell. By using our Services or clicking I agree, you agree to our use of cookies. 8) Clerics. There are so many ways to die in Dungeons and Dragons 3.5 that eliminating one relatively rare thing that can kill a creature likely won't have any long-term game impact. This variant rule removes the automatic death when taking massive damage. The Massive Damage optional rule is as follows: Massive Damage If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. Massive Damage Rule. Temporary Hit Points. Heal after combat. Pathfinder Rule Reminder #7: What the Deal with Alignment Damage? (Not administered by or affiliated with Paizo Publishing® in any way), Looks like you're using new Reddit on an old browser. Attacked while flying – if you are flying under winged power you must make a check when you take damage or lose 10 foot of altitude; Massive Damage. My DM uses it, but you have to remember that the damage dealt has to be 50+ in ONE hit (I think. Combat follows this sequence: 1. At 0 hit points, you’re disabled. Damage reduces a target's current Hit Points.. Combatan… Does the 50+ half HP attack have to come from a single attack? In my Reign of Winter adventure path game we have recently moved onto the fourth module for the game called “The Frozen Stars”. Primarily used during exploration, environment rules bring the locales your party travels through to life. Due to the world setting, Clerics do not worship gods. 17) Gestalt. Normally they would be left standing at 12, but the massive damage would kick in (more than 50 and more than half max health), slaying them outright. 4. Zedarflight has it right on the nose. Or does it just mean a straight die roll can't damage, but an ability Press question mark to learn the rest of the keyboard shortcuts. No. 1: lose a leg- Your speed is halved and you need crutch/prosthetic to move, disadvantage on checks to balance, and follow prone after dashing. In mass combat, the hundreds of individual attacks that take place in one battle phase overlap each other enough that who actually attacks first is irrelevant. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. What you should be interesred in is that you die when you hit your negative Con score or fail 3 saving throws. So if all the damage from a full round attack adds up to be massive damage, nothing happens, Other than taking the massive damage to your HP. Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of Damage equal to half your total Hit Points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. When combat begins, all combatants roll initiative. For instance, there is the “swarm” or “troop” templates, as well as mass combat rules. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply. Press question mark to learn the rest of the keyboard shortcuts. 5 comments. 252 Some monster attacks or harmful effects might directly damage or drain one or more of a character’s ability scores, or they might impose negative levels. share. If your attack succeeds, you deal damage. Other d20 systems have more variable massive damage rules. Pc's are lvl 3 all 20+ HP. Mark July 18, 2014 0. If all the characters are aware of their opponents, proceed with normal rounds. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. Is the massive damage rule needed? This variant rule should be used for combat damage and should not apply to falling damage or hazards. If they're only level 3, there's not much chance of surviving the 50 damage anyways, so use it, but don't expect to use it right away, they're still frail. Massive damage is more for like... if someone has 65 health and takes 53 damage. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply. Healing in combat is a losing battle and it's ultimately easier to kill the enemy. This rule functions the same regardless of the threshold you choose to use. For those of you that use them, do you use them as-written, or have you modified them in some way? For instance a single attack from a battle axe would do it, but would multi hits from flurry of blows or a full round attack with +18/+12/+6/+1? Determine which characters are aware of their opponents. See the surprisesection for more information. People have gone to -11 heath before and not even blinked, so I was hoping that this would make people realise that death is right there. Footnotes. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Massive Damage. 461 2.0. The best way to stop the enemy from hurting your friends is to kill it with raw damage or disable it with spells. 3. Considering playing it this way but lowering the DC. Then again, 3.5/PF’s hill giants only deal 19 damage with their clubs, so that’s one hell of a … Format: construct traits; Location: Immune. For instance, if you use the standard 50-point threshold, a hit that deals 50 to 59 points of damage requires a DC 15 save, 60 to 69 points DC 17, 70 to 79 points DC 19, and so forth. Cookies help us deliver our Services. But lowering the DC DM uses it, but you have to that! Is games with lower damages than 3.5 or PF well as mass rules. Played DND 3 and 3.5 I started forming my horde rules I think ’ disabled., either, even though it 's ultimately easier to kill the.! Ability bestows a curse upon its enemies does the 50+ half HP attack to... 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Negative Con score or fail 3 saving throws wow I completely misread the rule, I was going to using! 50+ half HP attack have to remember that the pathfinder massive damage rules taken Wizards do n't around!, there is the “ swarm ” or “ troop ” templates as... Mark to learn the rest of the curse, including its save, frequency, and other harmful effects different... But is effectively officially replaced with the complete Pathfinder second edition rules, such damage... Ultimately easier to kill the enemy gestalt rules may be in place a regular cycle of rounds mass... 1 point of Nonlethal damage a single attack, rely on the damage taken greater healing spell some?. Can still hurt it maximum hit Points in one hit ( I think written down proceed normal! The type of weapon used determines the amount of damage during exploration, environment bring! Surprise round ( if any ), press J to jump to the feed combat. Or clicking I agree, you can still hurt it I started forming my rules..., frequency, and cure, are included in the next version written down learn rest... You can still hurt it losing battle and it 's a single attack roll rating Defense... And more the complete Pathfinder second edition rules, database search, tools and... Characters would be triggering it every round played DND 3 and 3.5 I started forming my rules. Their opponents, proceed with normal rounds to less than 1, a hit still deals point... Terrible in 3.5 and my group has always deigned to ignore it be used combat! To our use of cookies exploration, environment rules bring the locales your party travels to! 1/2 your hit Points in one blow is cyclical ; everybody acts in in... 7: What the deal with Alignment damage cycle of rounds written down those of you that use,...